RNG RollAttacks Attack Index by Role
Pressure, burst, control, and event labels for RollAttacks ability archetypes.
This Attack Index organizes RNG RollAttacks’ 40+ unique attacks by combat role instead of by a fragile A–Z name list that patches can scramble. Official marketing describes a fantasy arc from a simple punch to stopping time itself, with room for slap-style basics, shockwave-like AoE, orbital strikes, ultra instinct style kits, and divinity-tier server events. Everything below is community-observed archetype guidance — useful for planning loadouts, not a claim of official drop rates and not a copy of another game’s odds tables.
Cross-link strength rankings on the Attack Tier Guide and matchups on PvP Meta. Pair kits with Traits and browse the parent Players Hub. Mechanics primers live in Combat Basics and Getting Started.
Role definitions
- Pressure — Steady chip, knockback, or rapid confirms that deny space without needing a single explosive cooldown.
- Burst — Short windows that delete or nearly delete a target if the setup lands.
- Control — AoE denial, slows, freezes, or forced movement that decides where the fight happens.
- Event — Server-visible spectacle rolls that change lobby behavior and sometimes rewrite fight rules for a moment.
Many kits hybridize. An orbital pattern can be burst against one player and control against a clump. We list the primary role first.
Pressure archetypes
Common punches are the onboarding pressure tool. They teach M1 timing and punish whiffs, then fall off when enemies bring range or AoE. Keep them only while learning or while a quest specifically needs continuous hits.
Slap-style basics upgrade pressure with better knockback, multi-hit strings, or slightly safer range. In small skirmishes they are the default answer to greedy punch users. On the tier list they often sit in C or B depending on whether the variant has meaningful utility.
Ultra instinct style kits are skilled pressure. They reward movement literacy, counter timing, and discipline. Treat them as pressure-first even when a highlight clip looks like burst — their win condition is usually denial and resets, not one button deletes.
Pressure checklist:
- Win the first exchange, then reset instead of greed-extending into AoE.
- Aim for edges and angles where shockwave footprints are easier to read.
- Invest mobility or combat traits (Traits Tier) before luck if you already like the kit.
Burst archetypes
Orbital strike patterns headline the burst role. Delayed or vertical damage punishes players who stack for screenshots, quest turn-ins, or rare-roll flexes. Good orbital users wait for the second body to commit.
Some upgraded slap or instinct variants gain a burst window through charged finishers. If your tooltip describes a heavy commit with long recovery, play it as burst: spend it when the target lacks dashes, not as random poke.
Burst checklist:
- Bait defensive tools first.
- Avoid spending the window into obvious shockwave setups.
- After the burst, leave — recovery frames are where pressure kits farm you.
Control archetypes
Shockwave-like AoE is the budget control king. It clears mid, softens clusters, and creates breathing room on full twenty-three player servers. Control players should think like traffic cops: decide where enemies are allowed to stand.
Time god / time-stop style kits are premium control. A freeze or heavy slow creates free confirms for you and panic for everyone else. They also blur into the event role because the whole lobby notices. On Attack Tiers they belong in S for impact; on this index they remain control-first so you remember to play the window, not the highlight.
Control checklist:
- Place AoE on choke points, not empty space.
- During time windows, prioritize high-value targets already mid-animation.
- Pair with sustain or combat traits so the free hits actually finish kills for badge progress.
Event archetypes
Divinity-tier server events and similar spectacle rolls are event-first. They may include unique rules, massive VFX, or lobby-wide attention. Respect the flashing-images warning. Event rolls are terrible for quiet questing and excellent for flex culture — which the game openly encourages.
Time-stop appearances often behave like mini-events even when classified as control. When chat lights up, decide immediately: farm kills in the chaos, leave for quest objectives, or play spectator if VFX intensity is too high.
Event checklist:
- Set a goal before the animation ends.
- Do not tunnel the roller if your badge target is elsewhere.
- Screenshot after you are safe — dying for a clip is still a death on the kill-badge ladder.
Role matrix (approximate)
| Archetype family | Primary role | Secondary role | Typical tier band |
|---|---|---|---|
| Common punch | Pressure | — | D |
| Basic slap | Pressure | — | C–B |
| Shockwave AoE | Control | Burst (clumps) | B |
| Orbital strike | Burst | Control | A |
| Ultra instinct style | Pressure | Burst | A |
| Time stop / time god | Control | Event | S |
| Divinity-tier event | Event | Control / burst | S |
Bands mirror the Attack Tier Guide and stay approximate on purpose.
Building a personal shortlist
You do not need every role equipped at once — you need a plan:
- Badge grinder — pressure or control kit you can pilot for an hour.
- Clump hunter — burst orbital plus a control backup.
- Flex session — luck traits (Traits) while hunting event and time-stop archetypes.
- Boss prep — control and pressure tools that help group attempts on THE WITHER STORM.
Redeem Codes before long index-farming sessions, and re-check Updates when a patch retunes cooldowns. Return to the Players Hub for traits and badges once your shortlist is set.
Honesty rules for this index
Do not paste RNG Fights fractions into RollAttacks guides. Do not treat a single viral clip as a full role rewrite. Do verify live names after patches. When the roster grows past forty entries, add new rows by role first — the index stays useful even when the alphabetized list does not.
Frequently Asked Questions
Quick answers to the most common questions.
Why index by role instead of listing every name?
Patches rename and retune attacks. Roles stay stable teaching tools while you verify live names in-game.
Is time-stop control or event?
Primary control, secondary event — the freeze decides fights, and the lobby always notices.
Which role is best for beginners?
Pressure slap-style kits, then shockwave control. Save event and time-stop play for after Combat Basics clicks.
Where are power rankings?
See the Attack Tier Guide and PvP Meta pages under Tier List.